In the wake of a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The continued excitement around card prices guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity annually.
However despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu